Titan Forge Games, the creative minds behind the third-person MOBA hit, SMITE, has unveiled its much-anticipated sequel, SMITE 2. Alongside the sequel’s introduction, significant alterations to the game’s professional esports landscape were revealed, including fresh international LAN events and the discontinuation of developer-owned teams.

SMITE was conceived as a unique third-person competitive action game, departing from the traditional RTS point of view of MOBAs. With over 10 years of continuous updates, 130 gods-themed heroes, and regular esports tournaments, the decision to embark on a sequel was announced during the SMITE World Championship in Arlington, Texas.

The major differentiators between SMITE and its successor include a monumental migration from Unreal Engine 3 to Unreal Engine 5, a substantial overhaul of game mechanics, and a technical challenge preventing the transfer of all purchased cosmetics between titles. A Legacy system will be implemented, ensuring users receive the equivalent premium currency in the sequel for their previous investments.

The launch roadmap outlines a spring alpha testing phase spanning the entire summer, followed by an autumn beta. While the final release date is yet to be determined, indications suggest a potential year-end launch.

In parallel, 2024 marks a transitional year for the esports scene, mirroring the transition from Overwatch to its sequel. The SMITE Pro League circuit, organized by developers, served as the backbone of the esports scene, culminating in last year’s World Championship drawing 78,000 peak viewers.

With the introduction of SMITE 2, significant shifts are imminent. The SMITE 2 Founders Series will commence during alpha testing, featuring competitive online qualifying tournaments and LAN Majors, a departure from the existing esports structure. At least two LAN Majors are planned during the initial SMITE 2 Founders Series, heralding the return of competitive SMITE to Europe since 2017.

This overhaul aims to free full-time SMITE pro players from the obligation to be based in Atlanta, fostering a more open format. Unlike the previous seasons where Titan Forge Games owned and operated all SMITE Pro League teams, the new structure permits players to compete from any location and form teams independently. Teams can now seek sponsors and organizations, signaling a shift toward a more self-sustaining esports circuit. The changes anticipate a dynamic and competitive future for the SMITE 2 esports ecosystem. 🌐🎮 #SMITE2 #EsportsEvolution #GamingRevolution